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GRACE ART CAMP 2018

Ccamels + land + type rev

Did you know that “salom” is an informal way of saying “hi” in Uzbekistan? That the word “stan” is a Persian suffix meaning “land of”?  Or that the first trade routes that became part of what we know today as “The Silk Road” originated hundreds of years ago in the Central Asian oasis?

People, settlements, blossoming fruit orchards, palaces, and caravans all thrived along these ancient roads covering roughly the shape of an oval running 2000 miles east and west and bordered by steppes, forests, mountain ranges, no less than five great deserts, and salty warm “fresh-water” lakes. Oasis cities such as Bukhara, Tashkent. Samarkand, Kashgar, and the ancient city of Merv were hubs for the exchange of spices, textiles, and other goods from all over the continent, but especially world-changing was the exchange of stories, music, ideas, religions, and philosophies — the original super information highway!
(For more specific information see Central Asia Resource Page 2018)

Campers develop skills in a variety of daily art-studio projects led by professional artists and inspired by stories of yurts, bazaars, devs & jinns, magic carpets, jigits (braver young people), and art, animals, and landscapes of Central Asia. Studios include theatre, music & dance, fused glass, ceramics & sculpture, fibre arts, painting, drawing & illustration, paper arts, printmaking, animation, and more.

HOURS, TUITION, AND REGISTRATION

Grace Art Camp is designed for children  ages 4 – 12 years (pre-K through 6th grade). Children must be 4 years old by January 30, 2018, already be attending a full-day program, and use the bathroom independently. Campers register for one week only to allow as many children as possible to experience camp.

  • Online Registration is now Closed. There are a limited number of openings available in the PreK/K group. Contact mariannk@grace-institute.org for an application.
  • We are accepting wait-list requests.
    Please email the Registrar at mariannk@grace-institute.org to be placed on the waitlist: you must include your name, your child’s first and last name, birthdate, age, and current grade in school. Please use “Waitlist Request” in the subject line.The waitlist is first-come, first-served pool  based on grade-specific openings.  An average of 100 campers are placed into camp from the waitlist each summer – do not give up. Once notified of an opening, families must complete a paper register form and pay at that time. We reserve spaces each week for scholarships.
  • Camp Hours: M – F, 9:00 am – 3:00 pm (Gate opens at 8:45 am. Campers bring their own NUT-FREE sack lunch and water bottle – morning snack is provided).
  • Extended Hours: M – F,  3:00 pm – 6:00 pm ($95/week or $10.00/hour). Please reserve in advance when registering.  You may also email the business manager with your name, your child’s full name and age at: lindam@grace-institute.org.
  • Tuition: $345.00 (Includes art supplies, camp t-shirt, and morning snack. Campers bring sack lunch and water bottle. We are a nut- free camp).
    Scholarships are available based on financial need and application ($30 fee).
  • For general camp details Art Camps and Info for Parents.

 

CAMP SESSIONS AND STORIES

WEEK 1:  June 25-29
The Magic Garden
This is a beautiful story of life-long friendship, poverty, and sudden wealth, but with wealth comes quarreling, doubt, questions, and a time when the wisest choice sometimes comes from the youngest. Asan and Hasan entrust their unexpected wealth to a wise youth sent to the city to spend the newly acquired wealth but before spending a single coin. . . . . .

WEEK 2:  July 9-13
Aldar-Kose and Shigai-Bai
Legendary trickster Aldar-Kose invites himself to visit the yurta of the mean and miserly Shigai-Bai, and is greeted with rudeness rather than the traditional warm welcome. Aldar-Kose resolves to teach Shigai-Bai a lesson, but is he a match for the old man’s selfish ways. . . . .? Who is the real trickster?

WEEK 3:  July 16-20
The Carpet of Dreams
In old Herat, a frustrated young man, Arif, dreams of becoming a merchant traveling the Silk Road rather than continue the family carpet weaving business. Receiving a clear sign to leave home, Arif travels, listens,and learns while selling his parents’ carpets along the bustling trade routes of the oasis cities. He comes to the palace at Samarkand where everything is at once familiar and a dream. . . . . .

WEEK 4:  July 23-27
The Dev and his Forty Children
Seeking adventure, Safa finds himself rescuing a beautiful swan from an evil witch and is rewarded with a small box that he must not open until he reaches home or else regret it bitterly. But of course, he opens the box and must make a deal with the Dev. In due time, the Dev comes to collect payment, unleashing a mighty struggle until help comes from a most surprising source. . . . . .

WEEK 5:  July 30 – August 3
The Amir who Became a Weaver
Heeding the advice of one of his concerned subjects, the Amir takes up weaving to help him relax and think more clearly when solving problems. As fate would have it one evening during his regular city walk, the Amir and his Vizir are kidnapped. Fortunately, the Amir is an excellent weaver and the Queen is very clever. . . . . .

WEEK 6:  August 6-10
The Golden Knucklebones
Forced into promising his only son to Ubyr, the most fearsome of witches, in exchange for his own life, the Tartar quickly moves his family far from Ubyr’s reach. In their haste, his son’s lucky knucklebones are left behind. Take one determined son and add a talking horse, an angry witch, three clever foxes, assorted talking birds and two faithful friends . . . it is so exciting!

WEEK 7:  August 13 – 17
Zarina’s Orchard
Every day, Zarina and her thirty-nine sisters pick up their empty jugs and walk over the mountain to fill them at the river. One day, a hunter and his brothers offer to help and reroute the river, bringing life to Zarina’s desert valley. A special gift from a holy man seeds a lush orchard, but Zarina forgets the old man’s warning and disaster strikes. Determined to set it all right, Zarina must first visit the old Dev’s lair. . .